OnceLost Games has shared a new look at The Wayward Realms, this time putting the spotlight on the dungeon creation technology powering its upcoming fantasy RPG. The latest showcase provides a closer look at the game’s dungeon creation and seeding systems, offering a glimpse at how the developers intend to generate the sprawling underground environments players will eventually explore.
Rather than relying entirely on individually handcrafted locations, The Wayward Realms is being designed around procedural generation, with its latest footage demonstrating how the underlying systems can assemble extensive dungeon layouts featuring interconnected rooms, corridors, and branching pathways. The showcase also gives viewers a look at the tools used to shape these environments, with several examples highlighting just how large and complex the resulting structures can become.
Dungeon exploration has long been an important part of the traditional role-playing games that inspired The Wayward Realms, particularly The Elder Scrolls II: Daggerfall. OnceLost Games, founded by veterans of the original Elder Scrolls development team, has made it clear that procedural generation is a central part of its approach, although the goal is to build upon those older design philosophies with considerably more variety and nuance.
The latest demonstration is another interesting look at the technology being developed behind the scenes, particularly given the scale of the world OnceLost Games is attempting to create. The studio has previously described an Archipelago consisting of more than 100 islands, with dynamically generated environments, settlements, and other locations contributing to the game’s ambitious scope.
There is still plenty to demonstrate before players can experience these systems themselves, but this latest showcase offers another indication of how the developers are approaching one of the genre’s most recognizable elements. The Wayward Realms remains in development for PC, with OnceLost Games continuing to work toward its Early Access plans.
