Xbox Game Studios and developer Halo Studios have announced that they will release the Halo 2 demo showcased at E3 2003, that never made it into the final version of the game. This will be for the Steam version of Halo: The Master Chief Collection, and will be released as a free mod via Steam Workshop on November 9.

Halo community director Brian Jarrard stated: “The response to the demo at E3 was electric, and nearly every Halo fan remembers that demo and where they were when they were first blinded by its majesty. Best of all, none of us ever would have expected that 20-plus years later, a group of passionate community modders would bring this demo to life as a full-fledged mission.”

The E3 2003 demo was locked away for many years due to “several snags with technology,” but the original assets and files were able to be recovered thanks to the Digsite data archaeology archive and the hardworking. An issue did arise though, in that the demo was built in a version of the Halo engine that no longer exists, and the assets were not compatible with any other existing versions of Halo 2.

Halo senior franchise writer Kenneth Peters stated: “This put us in a bit of a quandary. Even the original executable is difficult to work with, as you need an Xbox developer kit to get it to boot, which is in increasingly short supply even within the studio. But now, in 2024, we have the Digsite-developed tools to analyze and automate up-porting old assets, and the unearthed knowledge to know why Bungie built things the way they did in the demo.”

P “Steven Garcia (known to the community as General_101) was vital in getting this scenario stood up and even improved over the original. He was a one-man army and did a significant chunk of the work in developing tools, updating scripts, and even arting the levels. Digsite team members Ludus, Neo Te Aika, Sean T, xScruffyDaSasquatchx, and Killzone then provided finishing touches to replicate the original demo experience and test for bugs. Without them, we would probably have only had a rather unceremonious drop of raw assets and that was it.”

Xbox Game Studios has not announced any plans to release the level for the Xbox Series or Microsoft Store versions of the game.

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