With Nintendo announcing it will reveal details about its new next gen system later this fiscal year, many are looking for what details they can find on what to expect from the next system. Now, dataminer OatmealDome has discovered some intriguing information by analyzing the newly released Endless Ocean Luminous.
Endless Ocean Luminous was created using Nintendo’s internal game engine which is called Bezel, and according to OatmealDome, t Bezel has undergone some new tweaks that are apparent when examining the game’s source code. OatmealDome has stated that the latest version of the engine now allows for games to output at up to 240 frames per second, up from the previous max of 60fps on Switch., a change that is apparently coupled with the ability to run a game with Variable Refresh Rate. Variable Refresh Rate is a display technique that lets games with varying frame rates run more smoothly.
[NintendoWare Bezel Engine]
The latest version of the engine appears to support higher frame rates like 240fps? (The Switch can only output 60 fps.)
This only applies to games that enable the variable frame rate mode.
Not sure if the older engine versions also support this. pic.twitter.com/5kzm8aM8wx
— OatmealDome (@OatmealDome) May 2, 2024