Godzilla: Destroy All Monsters Melee Remastered has only been available for a few days, but fans are already digging through its files for clues about what Atari and Pipeworks Studios might have planned for the kaiju brawler. Released on November 3, 2026, to coincide with Godzilla Day, the remaster brings the classic monster fighter to PlayStation 5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC via Steam. Now, a new video from content creator PhactoryReset has revealed several interesting discoveries, including unused Mechagodzilla 2 assets, additional arena files, and artwork that could point towards an in-game store.

There is an important distinction between what has actually been discovered and what might eventually make its way into the game. PhactoryReset stresses that the findings are speculative and that none of the material has been officially announced by Atari or Pipeworks. The creator even says he would be willing to remove the video if requested. Nevertheless, the discoveries have already attracted attention from Godzilla fans, with discussions spreading across communities such as Reddit’s r/GamingLeaksAndRumours.

Among the more interesting discoveries are files labelled “GZ Pro main menu for store” and “GZ Pro character select background.” The first includes artwork featuring Godzilla from Legendary’s Monsterverse, leading PhactoryReset to speculate that the developers could be preparing an in-game store for additional content. The Monsterverse artwork also raises the possibility of a connection to the upcoming Godzilla x Kong: Supernova, perhaps through a Godzilla (2014) character or an alternative skin for an existing monster. King Kong was another possibility floated in the video.

The character selection background appears to be different from the artwork currently used in the game, with PhactoryReset suggesting that it could actually serve as the backdrop for the suspected store. It remains unclear whether such a feature would be accessed through the main menu or the character selection screen. The game already offers a Digital Deluxe Upgrade with additional skins, an extra arena, and a visual filter, so the discovery does not necessarily indicate that an entirely new DLC store or additional purchases are planned.

Another intriguing find involves references to “Godzilla Critical Mass.” The mechanic originally appeared in the Wii version of Godzilla: Unleashed, allowing monsters to temporarily grow larger, develop glowing red markings, and become considerably more powerful at the expense of their defence. PhactoryReset wonders whether the references could point towards Burning-style appearances for the remaster’s roster, even joking about how interesting a burning Anguirus might look. However, the files could just as easily be remnants of an abandoned feature rather than evidence of planned character skins or gameplay additions.

The datamine also uncovered two arena files associated with the original Xbox release of Godzilla: Destroy All Monsters Melee. Vortaak Home World was an Xbox-exclusive location in the original game, transporting battles to the alien Vortaak home planet, complete with volcanic terrain and other extraterrestrial structures. Thrashburg, meanwhile, was an additional arena released as downloadable content for the original Xbox version. It featured three variations of an industrial-themed environment, although the original Xbox Live service is no longer available to download it through its original distribution method.

Perhaps the most significant discovery concerns Mechagodzilla 2, whose absence from the remaster’s playable roster disappointed some longtime fans. The game currently includes the Showa-era Mechagodzilla, but not the second incarnation of the mechanical kaiju. Using the Unreal Engine asset exploration tool FModel, PhactoryReset located Mechagodzilla 2’s model files, alongside textures and animations.

The creator subsequently exported the model into Unreal Engine 5 and applied its textures, demonstrating that the character’s assets are present in the game’s files. Although he was unable to get the animations working, he also discovered associated sound files and played several of them in the video.

Naturally, this has raised questions about whether Mechagodzilla 2 could eventually become playable through a future update or DLC release. PhactoryReset believes the character may already be in the game but inaccessible to players, although that remains an interpretation of the findings rather than a confirmed explanation. The presence of a model, textures, animations, and audio certainly makes this one of the more substantial discoveries, but it does not establish whether the character was cut during development, reserved for future content, or simply left behind in the game’s files.

There are a few other curiosities, too. PhactoryReset found a folder associated with Obsidius, an original monster created by Pipeworks for Godzilla: Unleashed. However, the folder appears to contain little beyond a silent sound file, making it difficult to determine whether the discovery has any significance for the remaster. The video also concludes with one final unexplained discovery that the creator admits he cannot identify.

For now, Godzilla: Destroy All Monsters Melee Remastered’s datamined files have given fans plenty to speculate about, particularly when it comes to Mechagodzilla 2 and the possibility of additional monsters and arenas. Whether any of these discoveries eventually translate into playable content remains to be seen. Atari and Pipeworks have yet to announce anything concerning the findings, but the prospect of seeing more of the franchise’s kaiju return to the arena is certainly an appealing one.