Over on Reddit, user Lightpad has put together a list of Nintendo Switch games that will automatically run at 1080p on Switch 2 in handheld mode without the need to download any patches.

 

 

Ys: Memoire in Celceta (2025): all 2D assets, including text, the HUD, menus, are rendered in 1080p, and the game hits its 60fps target all the time now, where it faltered before.

Mad Rat Dead (2020): A fantastic rhythm title from Disgaea makers Nippon Ichi Software is automatically a super crisp 1080p on Switch 2. It looks great and benefits from the drastically enhanced system speaker quality.

Ys Memoire: Oath in Felgana (2023): Both in-game 3D graphics and 2D assets are a crisp 1080p now.

Mary Skelter 2 (2019): Crisp HUD/2D assets, but in-game graphics seem to target around 720p resolution. Rock solid 60fps now.

The Last Remnant (2019): This one’s interesting. Unreal Engine 4 title that outputs a crisp 1080p for text and menus, but the in-game graphics also seem to target a dynamic 1080p. The game targets 60fps and it’s a rock solid lock there now, from my limited testing, where it never hit 60 on Switch 1 (was more like 30-50).

All “Project Egg” games: Like Arcade Archives and Virtual Console but for old Japanese computer games. These all output 1080p, meaning assets like text, the preserved game manuals, are super crisp. While the games themselves are low res, the “pixels” look sharper thanks to the 1080p framebuffer.

Tokyo Xanadu Ex+: Native, super crisp 1080p UI, menus and HUD. Character dialogue 3D faces are rendered natively in 1080p too. But in-game graphics seem to target dynamic 720p in handheld mode.

Atelier Arland (Rorona, Totori, Meruru) DX: All three games render native 1080p now, but some UI elements are taken from the Vita and PS3 games, so not guaranteed to appear as sharp as the in-game graphics.

Grim Guardians: Demon Purge: 1080p framebuffer in handheld mode, full crisp 1080p UI and menus. In-game pixel art no longer has shimmering in motion.

Baroque: Original Version: Port of original Sega Saturn and PlayStation version of Baroque. Full 1080p output in handheld mode, super crisp UI and digital manual, rendering of 240p original game is also 1080p, making the scanlines in the CRT filter look a bit crisper.

Hyrule Warriors: Definitive Edition: This always performed a lot worse in handheld mode than docked on Switch 1 and the 1080p output in both modes is why.

 

Have you tried these out?

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