Larian Studios did a great job with Baldur’s Gate 3, but Larian CEO Swen Vincke  has revealed in a new interview that D&D was just one three household RPG names he was hoping to work on.

“It would have been Ultima, it would have been Fallout, it would have been Baldur’s Gate. There was not a lot to choose from,”

Regarding Baldur’s Gate, he stated:

“It’s one of those IPs that you know a lot of people will want to work on. So it would be great for attracting other people to the studio. I felt like there was a glass ceiling that we wouldn’t be able to break through unless we had triple-A production values, budget, marketing, all the triple A things.”

Vincke also discussed the impact of those production values, and how they fitted into the game’s delivery, especially when it came to cinematics.

“From where I was sitting, coming back to my strategic vision for Larian, [cinematics] made perfect sense. If we were going to bring a game like Original Sin 2 to larger crowds, we would need to have triple-A production values, whatever that takes. Because it’s only then that we’re going to discover if there’s a market for this type of game.”

While Baldur’s Gate 3 is excellent, it would have been very interesting to see what Larian Studios could have done with Ultima.

 

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