Bandai Namco and Spike Chunsoft have released a free update for Dragon Ball: Sparking! ZERO. This new update adds split-screen battle support for all stages, among various functionality, battle system, skill, and character adjustments.
Here are the full patch notes:
Game Mode Adjustments
- Battle
 
- All stages can now be selected in offline P1 vs. P2 battles.
 Functionality Adjustments
- Battle Setup
 
- A function allowing you to change a character’s display method has been added.
 - The “My Sets” function has been added for Team Members.
 - Ranked Match / Player Match
 
- You can now skip the intro battle animations (requires both players to input the skip command).
 - Player Match
 
- You can now set your team to “hidden” or “revealed” to your opponent when editing your team.
 - Custom Battle Mode
 
- Texts can now be sorted alphabetically.
 - Options
 
- You can now set the battle camera distance to be closer.
 Battle System Adjustments
- High-Speed Dragon Dash (New Action)
 
- The new quick movement action, “High-Speed Dragon Dash”, where you can move quickly towards your opponent, has been added. Perform with R2 and holding X (PS5) or RT and holding A (XSX|S).
 - Smash Attack
 
- You will no longer be stunned when hit by a Rush Ki Blast when charging a Smash Attack.
 - When charging a Smash Attack during a Rush Attack, charge time reduction based on hit count has been increased.
 - Rush Ki Blast
 
- The time between being able to fire the next Rush Ki Blast after firing the maximum consecutive amount at once (different for each character) has been increased.
 - Rush Ki Blast Deflection
 
- You can now move while deflecting Rush Ki Blasts.
 - Steps
 
- You will now no longer be able to be hit by certain attacks immediately after performing a Step.
 - Rush Ki Blast and Smash Ki Blast can now also be evaded.
 - Z-Burst Dash
 
- The amount of Ki consumed when activating it has increased.
 - Burst Smash
 
- Ki will no longer be consumed when activating it, and will instead consume an amount based on the distance traveled.
 - Blast
 
- Damage has been increased when using a boost.
 - Z-Search
 
- Z-Search will no longer lose track of your opponent when characters are swapped.
 - You will now quickly regain sight of your opponent if they enter your line of sight from the front when Z-Search is not locked onto them.
 - Z-Counter
 
- The input window has been shortened.
 - Z-Counter will become more difficult to perform if performed consecutively.
 - Ki consumed has been increased when successfully performing a Z-Counter.
 - Skill Count increase speed has been reduced when successfully performing a Z-Counter.
 - Revenge Counter
 
- Skill Count consumed when using Perception against Revenge Counter has been reduced from 2 to 1.
 - Rush Attacks during Sparking! Mode
 - Gradual damage reduction of consecutive hits has been increased.
 - Combos
 
- The final attack of Aerial Combos and Aerial Slash Combos will no longer be interrupted by guarding.
 - Character Switch
 
- Health recovery rate of Standby characters has been reduced.
 - Z-Burst Dash (Giant Characters)
 
- The tackle done by Giant characters during Z-Burst Dashes is now guardable.
 Skill Adjustments
- Skills that cause instant Sparking! Mode
 
- Skill Count consumed has been increased.
 - Skills that increase stats in general
 
- Skill Count consumed has been decreased.
 - Afterimage Strike
 
- Effect duration has been reduced to 10 seconds, and will be removed if your opponent uses Perception while you are under the effect.
 - False Courage
 
- Skill Count consumed has been increased from 1 to 2.
 - Technique: All I Need Is Five Seconds!
 
- Skill Count consumed has been increased from 3 to 2 and status increase upon activation has been increased.
 - Stardust Barrier
 
- You can now activate it while receiving melee attacks from the front.
 - Blast Adjustments
 
- Long-Range Blasts and Ultimate Blasts
 - Speed has been reduced.
 - Super Vegito: Final Kamehameha
 
- Ki consumed and damage has been increased.
 - Goku (Mini): Quick Rush
 
- Trajectory can now be changed while Rushing.
 - Mr. Satan: Present Bomb
 
- Increased ending lag after activation.
 Character Adjustments
- Android 19/ Dr. Gero
 
- Health/Ki amount absorbed on successful throw has been adjusted.
 - Dragon Dash, Quick Ascend, and Quick Descend now consume Ki.
 - Cell 2nd Form
 
- You can now escape the throw.
 - Cooler
 
- Amount of Health restored upon transforming has been increased.
 - Giant Characters
 
- Increased the time it takes to charge a Smash Attack and reduced its power.
 - Great Ape Vegeta / Dr. Wheelo
 
- Maximum health has been reduced.
 Other
- We have improved performance and ease of use.
 
