Bandai Namco Studios has revealed that it contributed to the development of The Legend of Zelda: Ocarina of Time for Nintendo Switch 2, offering a closer look at the companies involved in bringing Nintendo’s beloved Nintendo 64 adventure back to life.
In a November 8 announcement shared through its official social media account, the Japanese studio confirmed that it had been contracted to produce various visual assets and artwork for the newly released game. Its contributions include characters, terrain, animations, cutscenes, and user interface elements, suggesting that its involvement extended across several different aspects of the remake’s presentation.
The announcement provides another glimpse into the development behind Nintendo’s ambitious reimagining of Ocarina of Time, which launched exclusively for Nintendo Switch 2 on November 5. Originally released for Nintendo 64 in 1998, the adventure has received a substantial visual overhaul, alongside fully voiced cutscenes, expanded character dialogue, orchestral music, and updated camera and movement controls.
While Nintendo has not presented Bandai Namco Studios as the game’s primary developer, its confirmation of the studio’s contributions highlights the additional development support behind the project. It also provides some insight into the amount of work involved in rebuilding Hyrule and its inhabitants for a modern audience while retaining the identity of one of Nintendo’s most celebrated adventures.
With The Legend of Zelda: Ocarina of Time now available on Nintendo Switch 2, Bandai Namco Studios’ announcement adds another interesting detail to the story behind the remake’s development.
If you have not seen it yet, our review of the game is here.
