The Behemoth sent out the following

…………………………..

Indie developer and self-publisher The Behemoth is releasing its second update to their fifth title, Alien Hominid Invasion, on Xbox and Nintendo Switch consoles today, June 17, 2024 at 10AM PDT! With the release of “Update Part 2: The Juicy Variety Update”, aliens can divebomb back into the run ‘n’ gun action with a variety of new and updated hazards, enemies, areas, and loot modifiers to the game, along with a brand-new mutation!

After releasing on November 1st, 2023, Alien Hominid Invasion received the first part of this two-part update in early December, adding 23 new achievements, seasonal head unlocks, and an improved map algorithm. The Behemoth is ever grateful to players for sending in feedback and looks forward to the community experiencing some of their requested changes being worked into the game.

“In this update, we’ve made the most changes to the game since its release with new content that synergizes with things previously implemented in an effort to create more variety on a level-to-level basis,” shared Dan Paladin, Art Director and co-founder of The Behemoth. “A new mini-boss that can be defeated then driven as a vehicle and entirely new level layouts should help do the trick, but as always, we’ll be keeping an eye out for feedback and analyzing the changes ourselves to see if there’s anything else we can get done for the most bang for our buck!”

This ‘juicy’ second update packs more variety into the game by introducing new content and mechanics, including three beautiful level areas, dangerous hazards (crafty aliens can use some to their advantage!), game-changing loot modifiers (dodge roll while dropping a bomb!), lower intel requirements (spend less time pushing papers!), a brand-new alien mutation, and the ever-anticipated, all powerful mini-boss that you can pilot after defeating: the MECHA F.R.O.G.! (Giant Killer Metal Amphibian food not included, operate at your own risk.)

Key Update Features

  • New mutation (class): The Orbiter
  • New hazards (level modifiers) including the all new Grind Lines, for when you feel like skating a half-pipe while invading Earth
  • An all-new, formidable [frog] foe that turns into a vehicle upon defeat: The MECHA F.R.O.G.
  • Three new hand-drawn level areas and background art
  • More powerful loot modifiers and brand new ones as well, such as the ability to drop bombs when you roll or dive
  • A Behemoth amount of balances, adjustments, and fixes, like a revamp of the C.H.O.M.P.E.R. checkpoint levels (hunt for Keybots on the go!) and the highly requested increase to danger level; you can now stay twice as long in a single level before being overwhelmed, but look out for similar scaling with enemies and projectiles!
  • The Ice Cream Man is here! (no additional context needed)

…………………..

You can view the developer stream recap highlighting some of these key features here:

 

+ posts